When developing your Minimum Viable Product mobile App, the first thing you need to define is the limits of how far you want to go. You need to decide how far you want to enhance the user experience in juxtaposition with the need to develop the essential functionality required to test it as a Minimum Viable Product. Sometimes keeping a balance between the two needs is challenging
Category Archives: User Experience
In this article I share a recent experience of a user testing session that was conducted. I believe that this experience shows how much easier things become when user testing is performed. Not only does it yield data about your Minimum Viable Product, it is also important to meet regularly with real users to gather user requirements during the initial stages of the development of your product – before it is offered to the market – for these reasons.
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Wire-frames are useful in the preparation of mock-ups and are also helpful in the process of developing your Minimum Viable Product. Wireframes are the output of choice for interaction designers and product managers, because it allows them to easily and quickly draw a page schematic or screen blueprint that represents the skeletal framework of the application or any part of it. Wireframes enable developers to envision not only how the product works but also gives them the opportunity to explain any perceived user flows at the design stage.
All successful products have, as their most important component, a well developed User Interface. Because it is very important that your product is launched with an easy to learn user interface, your team needs to have both an excellent User Interface expert and a great Visual Designer. JumpstartCTO explains how to use an Interface Designer and a Visual Designer to help you build your product.