Category Archives: User Experience

Developing your MVP Mobile App

When developing your Minimum Viable Product mobile App, the first thing you need to define is the limits of how far you want to go. You need to decide how far you want to enhance the user experience in juxtaposition with the need to develop the essential functionality required to test it as a Minimum Viable Product. Sometimes keeping a balance between the two needs is challenging

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Creating your Application Taxonomy

Taxonomies systems for naming and organizing things into groups that share similar characteristics. Initially emerging from Biology and Library Sciences, we increasingly tend to use Taxonomies for describing the outcome structure of buildings, or for labeling the navigation system of a given application.

Creating a product’s set of taxonomies is part of the User Experience and Information Architecture process. It is therefore an important aspect of communicating the product offering to the target audience in a way that will help them understand the product’s functionality, while at the same time, minimizing the amount of time they spend in order to get their bearings and find what options they need to control within the product

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User Testing Made Easy

In this article I share a recent experience of a user testing session that was conducted. I believe that this experience shows how much easier things become when user testing is performed. Not only does it yield data about your Minimal Viable Product (Minimum Viable Product)?" href="http://jumpstartcto.com/what-is-a-minimal-viable-product-Minimum Viable Product/">Minimum Viable Product, it is also important to meet regularly with real users to gather user requirements during the initial stages of the development of your product – before it is offered to the market – for these reasons.
Users can test your invention before it heads to the marketplace. Sometimes multiple rounds of testing is required in order for your <a aria-describedby=tt href=https://jumpstartcto.com/glossary/target-audience/ class=target audience to understand your offering. Meeting with a sample of potential users provides an opportunity to collect data on user requirements for future releases of versions of your product." width="600" height="350" srcset="" data-srcset="https://d2haskyseezqzi.cloudfront.net/wp-content/uploads/2013/03/User-Testing-made-easy.jpg 600w, https://d2haskyseezqzi.cloudfront.net/wp-content/uploads/2013/03/User-Testing-made-easy-300x175.jpg 300w" sizes="(max-width: 600px) 100vw, 600px"/>
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Wire Framing Your Minimal Viable Product

Wire-frames are useful in the preparation of mock-ups and are also helpful in the process of developing your Minimum Viable Product. Wireframes are the output of choice for interaction designers and product managers, because it allows them to easily and quickly draw a page schematic or screen blueprint that represents the skeletal framework of the application or any part of it. Wireframes enable developers to envision not only how the product works but also gives them the opportunity to explain any perceived user flows at the design stage.

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Using an Interface Designer and a Visual Designer to Help You Build Your Product

A <a aria-describedby=tt href=https://jumpstartcto.com/glossary/minimal-viable-product/ class=Minimal Viable Product Minimum Viable Product is designed using an interface designer, a Visual designer, and a Chief Technology Officer that bridges between the two."/>
All successful Minimal Viable Product (Minimum Viable Product)?" href="http://jumpstartcto.com/what-is-a-minimal-viable-product-Minimum Viable Product/">products have, as their most important component, a well developed User Interface. Because it is very important that your product is launched with an easy to learn user interface, your team needs to have both an excellent User Interface expert and a great Visual Designer. JumpstartCTO explains how to use an Interface Designer and a Visual Designer to help you build your product.

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